Sunflower Seeds
January 5, 2022
For this homework, I wanted to explore a recreation of Ai Weiwei's Sunflower Seeds: https://www.tate.org.uk/art/artworks/ai-sunflower-seeds-t13408
A deceptively simple challenge. While I was able to get all of the primary elements in play, I'm stuck at figuring out how to handle the huge quantity of objects. Ideally, I'd be able to generate millions of these and users would be able to walk through and around them. However, having each of them as a GameObject with a Rigidbody and Collider is too heavy to effectively run how I need. I'm going to explore some other ways to tackle this. Maybe some type of fluid or flow field physics or particles would be a better way to create the scene.
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