Production Timeline & KPIs
May 27, 2022
Thesis KPIs & Milestones
Milestones
- (Mon. 6/13) Finish data input for Flags // 1-2 hours per day on this. Maybe stop when at critical mass. Can always add to later.
- (Thu. 6/2) For user testing, I want to have the following in place:
- Ability to upgrade click production power using exponential growth for cost/linear growth for production (Functionality)
- Ability to upgrade machines using exponential growth for cost/linear growth for production (Functionality)
- Do I need a way to communicate/check selling power? (Audience interest?)
- User input to customize flags: Could be typed in or pulling from my data (Functionality)
- Starting to work on Repairman storyline
- ASCII art illustrations for changes in resolution and flag customization (Artwork) - (Thu. 6/9) Have a narrative experience built out with a start, middle, and end, that his upon the key functionalities/moments within the game. Be able to user test and get player feedback.
- (Thu. 6/16) Integrate as much user feedback and refinement as possible and have an outline of an artist statement/presentation deck ready to go.
KPIs
Criteria for Myself
For the audience:
- I want this work to be memorable.
- I want this work to be enjoyed privately...for reflection or conversation after the fact.
- I want it to be enjoyable to engage with it.
For myself:
- I want this work to be considerate and respectful of the people with whom it engages, from process through product.
- I’m ok with straying from the “truth” of the story as long as it gets to a bigger “truth.”
- I want to be personally clear on what I’m saying but allow others to interpret/draw their own conclusions.
- I don’t want Amazon to benefit from this work.
For the work:
- I want this work to use narrative and storytelling to create an experience.
- I want there to be moments of surprise.
- I want this work to feel like it has its own purpose, internal to itself, and solving itself.
- I want the format to feel open, rather than predictive. Be unexpected in execution of form, as well as content.
What is most important to me with this work is "Did I tell an interesting story?"
Can be measured by…
- time a person voluntarily spends engaged with the game
- user feedback
- conversations between users
- if a user wants to share it with a friend
Was it clear and easy to understand?
- What does it make people think about during?
- What does it make people think about after?
- Did this project reflect consideration on the part of the artist?
- Did this project leave a lasting impression?
Were the game mechanics fun to interact with?
- Are there moments of surprise?
- Did I treat the real life counterparts of this story with integrity?
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